![]() ![]() ![]() And on top of that, it's not an action battle, so people who aren't so good with action can still play. Kamata: That's right so the world's presence and things like that are completely different, and it can draw the players in because it's like they're really moving, fighting, and living inside that world. So you're saying that before you had just one image to express the battle backgrounds before, but now you can just show them as they are? And also, the battle backgrounds, like the town or the castle ruins, can stay the way they are on the field. This all started when we decided to take on those conditions from the beginning.īecause that way is more natural than cutting to a new scene? We had to meet a lot of conditions, which is why we hadn't ever done it before. Kamata: In appearance, it does look like Secret of Mana, but as for what you're doing, it's closer to Final Fantasy. This is the first time we've done anything like that. Higuchi: No, Secret of Mana is a real-time battle RPG type, where you control the characters and slice things up. Higuchi: Before, like in Final Fantasy for example, when you're walking around and you run into monsters, the screen would go fuzzy and it would cut to a battle scene, but that doesn't happen in Chrono Trigger. The battles are Chrono Trigger's greatest secret.įirst, I'd like to ask about the biggest special feature: the battles. They're turn-based, but suddenly you're at the edge of your seat! You really feel presence in the battle scenes. (Line: The person I hate most? My dad, of course.) The trial scene, with its elaborate graphics. I really want you to experience this thrilling adventure RPG. The appeal that the designer put into the characters is drawn out 100%, and in that sense, you might say that this is a true character game. Frankly, you could say that the charm of Akira Toriyama's characters shines more and more, precisely because of this battle system. The characters' actions are very distinct as well. It's a turn-based RPG, but the field doesn't change, and the monsters move around the battle scenes. The second point is the lively battle scenes that make the game seem like an action RPG. It's really very good how the eras are altered and the story changes. Anyway, I recommend going back to later eras every time you do something. The bartering system in the prehistoric era is fun (you trade items), and the most minor bits of dialogue really hit home. I want you to see it all for yourself as you fully enjoy playing the game. The statue of the hero worshiped in the fiend village changes in response to battles fought in the past! And the stingy, greedy village elder. Let us explain the two points that bring out the fun of Chrono Trigger.įirst is the mystery of a time travel story in which adventuring through various eras influences later eras, and the situations change again and again. It is truly a first-rate piece of entertainment. But that simplicity is actually not to be trusted-the details of this story, that gradually reveals itself as you travel through time to each different era, far surpass the story's creation. Such is the very simple start of Square's newest game, Chrono Trigger. Our hero Crono's adventure begins when he goes to save a girl who was sucked into a time warp created by a teleportation device. Here we present a special round-table discussion with the staff who contributed to its development as we delve into Chrono Trigger to find its appeal.Įxcitement over the story and new battle system! RPG Super Nintendo 11,400 yen (plus tax) 32-bit on sale now from SquareĬhrono Trigger, the epic collaboration of Yuji Horii, Akira Toriyama, and Hironobu Sakaguchi that is dominating all current hit charts, is an extremely entertaining work, packed with highlights. 6.17 Yasunori Mitsuda - Procyon Studio Question and Answer FormsĬhrono Trigger Development Team Special Talk.6.15 2019 Yasunori Mitsuda - CC 20th Interview.6.12 2015 Yasunori Mitsuda and Masato Kato - The Brink of Time.6.11 2015 Yasunori Mitsuda - 2083 Interview.6.10 2015 Yasunori Mitsuda Famitsu Interview (To Faraway Times).6.9 2015 Hironobu Sakaguchi and Yuji Horii.6.8 2014 Yasunori Mitsuda - Xenoblade Interview.6.7 2011 Yoshiyuki Miyagawa Chrono Cross Memoirs.6.6 2010 Miwa Ikuta's Memoirs on Radical Dreamers.6.5 2009 Keizo Kokubo Chrono Trigger Interview.6.3 2003 Tetsuya Takahashi Xenosaga Interview.6.2 Yasunori Mitsuda 2003 Procyon Studio Interview.6.1 July 15 Interviews with Takashi Tokita.5.4.4 5 Noriko Mitose and Yasunori Mitsuda.5.1 ANVIL III - The Man in the High Castle.3.2 Chrono Trigger DS Original Soundtrack.2.12 shmuplations Chrono Trigger Interviews.2.11 Final Fantasy VII Developer Interview.2.5.2 Screenshot Unique and Different Lines. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |